Gold is an important element in the World of Warcraft (WoW). In fact it is so big a deal that players seriously worry about how to get them. Gold is needed to buy some cool items and rare artifacts that boost a character’s attributes, qualities, and skills. One needs gold to pay for special services such as putting enchantments on a character’s equipments. And there are many ways, when it comes to harvesting some gold. One of these is grinding.
Archives for Guides category

Are you new to the World of Warcraft, or are you trying to choose a good World of Warcraft character? Either way, you have come to the right place. Making your World of Warcraft character work for you is very essential if you want to have fun in this game, earn some money or both. There are 2 factions to choose from, with 9 different classes for every race. Some classes can be used in all races, while others are limited. Are you the type to take massive amounts of damage without batting an eyelash? Or are you the type to deal wicked damages to multiple targets all at once? Or are you more comfortable working behind the group and making sure they don’t die? Or are you the sneaky bastard that prefers dealing damages by any means necessary?
Whatever your preference for your character may be, you also have to take into consideration the speed of the character leveling , availability of good items and equipment, and the demand for the said character in instances and raids. To help you narrow down your choices, here are the basic information for each of the 9 World of Warcraft Characters available.
Starting out: Instanced Dungeons
Posted under Alliance Leveling Guide, Guides, Horde Leveling Guides, Instances, Starting Out, Survival guides
Instances or dungeons are fun. These are not the places to go solo leveling. Compared to random areas of the game where you may easily level or get by soloing, instances and dungeons are designed to challenge groups of players. Most instances will require five people to complete an instance or dungeon run.
Instances are great for groups to get experience and loot, despite the challenges being presented in that particular instance. A well-balanced group which fills all party roles must be constructed in order to at least survive and complete the run. In addition, it is preferable to have at least one or two of your group members with good CC or Crowd Control abilities.
Among the classes that can act as healers, paladins, shamans and priests can resurrect downed allies without a cooldown (other than the mana cost of each spell cast). Druids can resurrect every 20 minutes, and engineers of any class can make or purchase Goblin Jumper Cables which has the chance to fail, and has a cooldown as well. Ideally, druids and engineers should resurrect a downed paladin or priest in their first attempt, so they can resurrect the rest.
Builds (commonly referred to as specs, or specializations) are identified by the names of the talent trees, with the tree with the most points first. A “Disc/Holy” Priest as 31 points in the Discipline tree, 20 in the Holy Tree. Usually, no more than 41 points are put in a single tree because that’s the required number for acquiring the highest talent. There are exceptions. The act of choosing a path is referred to as speccing. Changing a character’s spec is called respeccing, or is referred to as a respecc.
At level 10, players receive one talent point for each level they get. Players can spend these to enhance their World of Warcraft character, making it better than the default example of their class. Players will spend Talent Points to increase their enjoyment of playing their World of Warcraft character’s class, most especially by enhancing abilities that they find themselves using often, or to give new abilities that are useful to their style of play.

A spec defines the role a character will play in a group. A Protection-spec Warrior or Paladin makes for the ideal tank. The character’s spec can radically shift this role. A Holy or Discipline Priest will heal in an instance, while Shadow-specced Priests will DPS (Damage per Second) and control. Certain trees excel in PvE (Player vs Enemy) content, while some are useful for PvP (Player vs Player) content.
There is no best solution for anything in this game. World of Warcraft’s greatness relies on its many approaches to achieving any goal. Just as there is no best race for each class, there is never a best build for each class. Everything is a tradeoff – an increase in PvP efficiency means a decrease in PvE or endgame instances efficiency, and vice versa.
There are certain basic truths, such as “a mage is a DPS class”, “Hunters are good pullers”, etc., which are accepted while some talents are considered “bread and butter skills”. There are simple and natural ways to achieve things – if you want to play your Priest solo, it’s easier to spec him as Shadow Priest. By no means should this statement mean that “Disc/Holy Priests cannot play solo” – of course he can, it’s just more difficult.

